Getting Kids Moving Again: Mobile Games, Connected Playgrounds, and Data Collection

Learning Objectives:

By the time you have completed this educational unit, you will be able to:

  1. Describe the decline in child physical activity over the past few decades, the reasons for it, and the consequences.
  2. Identify a new generation of mobile game apps and connected playgrounds that drive children outdoors, increasing physical activity and engaging parents in playground activities.
  3. Discuss the health benefits of connected playground activity for both children and their parents.
  4. Define how playground owners and operators can use aggregate data on usage patterns of connected playgrounds to formulate programs, set budgets, apply for grants, and get community engagement.
  5. Discuss a potential case study of playgrounds that are Internet and app-driven, and collecting data to help in municipal planning and fundraising for playgrounds.

Course Description:

Children today spend less and less time outdoors engaging in healthy physical activity, compared to just a few years ago, and more and more time indoors, sedentary, and exposed to a number of screens: cell phones, iPods, tablets, computers, and televisions. The negative health consequences of these habits are already evident, and will likely worsen over time. But while many parents might perceive screen-technology as an obstacle to improving their child’s fitness, recent studies have shown that a new generation of mobile games can actually be a very effective tool at motivating higher physical activity amongst kids while also increasing parental engagement. They use the appeal of mobile games and apps to encourage children ages 3 to 9 (dubbed “touchscreen natives”) out to the playground, along with a parent who holds the device.

View the course PDF, then take the quiz.

View Course PDF

Take the CEU Quiz

If interested in taking the course in person, contact your local representative.